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1. Cloaking Revisited- game balancing- AFK cloakers - in Player Features and Ideas Discussion [original thread]
Grow some courage. Whining about someone in local, who may or may not be AFK, is just a sign that you're not suited to live in either low or null-sec. If said cloaker is AFK, he is no threat to you if he is not AFK, he's could be a threat, but a...
- by Elisa Fir - at 2012.10.05 15:24:00
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2. Ideas for Drone Love - in Player Features and Ideas Discussion [original thread]
You missed out on tweaking the drone signature size; it became an issue with the upcomming AI changes.
- by Elisa Fir - at 2012.10.04 20:28:00
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3. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
The new AI will switch targets. One of the repeated concerns is that drones ships, having been a niche hull for some time, will now become largely obsolete. However, at the same time, another niche is getting revamped hulls, strongly favouring dr...
- by Elisa Fir - at 2012.10.04 08:45:00
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4. New Scan - in Player Features and Ideas Discussion [original thread]
Stephen O'Malley wrote: It's already impossible to catch someone via probing them down if you're paying attention. You do realize it is possible to scan someone to 100%, without the probes ever getting inside the d-scan radius, don't you?
- by Elisa Fir - at 2012.09.30 19:01:00
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5. gun vs missile skills, 4.608.000sp more for missiles? - in Player Features and Ideas Discussion [original thread]
I suggest adding teh calculation on total training time for training both Large Autocannon Specialization and Large Artillery Specialization to Lvl IV.
- by Elisa Fir - at 2012.09.27 17:20:00
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6. Passive Drone Repair When Recalled - in Player Features and Ideas Discussion [original thread]
I kinda like this idea, especially with the expected AI changes and the idea that a skill is needed to make it work in the first place. However, I think 40 seconds at Automated Drone Repair V is way too quick. Something like 5 or 10 minutes would...
- by Elisa Fir - at 2012.09.22 10:01:00
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7. New pirate faction hulls - in Player Features and Ideas Discussion [original thread]
Kopfy wrote: (...snip...) It wouldn't be to good if you completely redesigned the Guristas ships since some of them are supposed to be stolen and modified Caldari designs (lore wise and i like the lore), but maybe you could make the modificat...
- by Elisa Fir - at 2012.09.20 06:00:00
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8. New pirate faction hulls - in Player Features and Ideas Discussion [original thread]
-reserved-
- by Elisa Fir - at 2012.09.19 10:24:00
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9. New pirate faction hulls - in Player Features and Ideas Discussion [original thread]
I love the visual part of EVE, I remember finding out that there where pirate faction ships. They looked fastly different and you couldn't even trade them on the open market! (Nowadays, off course, you can trade them on the open market; that's not...
- by Elisa Fir - at 2012.09.18 15:22:00
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10. Scanning Improvements - in Player Features and Ideas Discussion [original thread]
No! Living in a wormhole is all about scanning. You should become quite fast at it, and so should all your fellow corp members. Scanning has been made so conviniently already. You can move all your probes at once, without loosing your format...
- by Elisa Fir - at 2012.09.08 14:53:00
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11. Why dont nerf t3 like tier3? / DECLOAK system scanner - pos - in Player Features and Ideas Discussion [original thread]
So, basically, the 'Nerf AFK cloaking!!1!' vocals are null-sec carebears, telling us how unfair it is that their safety is not guaranteed in null-sec? Ever heard of dropping a container on the anomaly warp-in point? It will decloak any ship dropp...
- by Elisa Fir - at 2012.07.07 15:21:00
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12. Why dont nerf t3 like tier3? / DECLOAK system scanner - pos - in Player Features and Ideas Discussion [original thread]
How can a single cloaked pilot block an entire system? As long as it stays cloaked, it can't do anything. If it decloaks, you can catch it on d-scan. The only thing a cloaky pilot can do is make you feel less safe. If you feel you can only do you...
- by Elisa Fir - at 2012.07.07 11:40:00
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13. Dedicated nomadic/exploration ship - in Player Features and Ideas Discussion [original thread]
Part of the opposition to this idea seems to come from the covert ops cloak capability. The covert ops capability is what provides safety in bubble camps; you can still be caught, but your chances are improved by a large margin. An intermidiate s...
- by Elisa Fir - at 2012.06.16 14:51:00
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14. Structure removal ship/modules/profession - in Player Features and Ideas Discussion [original thread]
It would not be a good thing for the market if there would be an increased influx of POS modules. So, why not just have the sleepers attack abandoned structures? They are intelligent enough to recognize an easy target when they see one. So if you...
- by Elisa Fir - at 2012.06.02 10:03:00
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15. WH linked Island Null Sec - in Player Features and Ideas Discussion [original thread]
+1 for the intriguing idea. The sov questions need to be flashed out though, before the impact of this idea can be discussed.
- by Elisa Fir - at 2012.02.19 12:20:00
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